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Cake day: July 15th, 2023

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  • I had the same thought for a while, then I started playing dnd and subsequently DMing. Now any extra mental bandwidth I did have goes to solving open-ended people problems my players give me while we’re playing.

    Side benefit is I’ve felt more empathetic and patient with people since starting because I have to constantly put myself in a character’s head when we’re role-playing. I imagine that makes one seem more personable and cool to be around possibly helping with the unemployment too





  • Is your party the first counter-force these cultists have encountered? Unless it’s like a mindless zombie type cult then they would want information from the mysterious party before killing them even if the rest of the cult is packing up shit to leave. To game-fy this you could have your Sorceror make a series of conversation checks to gather the mob at the tavern while the rest of the party is making checks to stall the cult as long as possible. Longer they can stall the bigger their rescue party can be. Worst case scenario happens and the sorceror runs out of time you have a cleric, start throwing in some divine intervention plot armor for some future cost






  • CobblerScholar@lemmy.worldtoRPGMemes @ttrpg.networkPlease chill
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    9 months ago

    Seems like it would be more prudent on a Nat 1 on a handshake would be like, “you forgot you just wiped your brow so your hand is sweaty and you grasp too early and too lightly, a look of discomfort and disgust crosses the guards face, you now have a disadvantage on all verbal checks with this guard from now on.” That still really sucks but nobody is rolling for initiative there